Version 1.1 Fratricide Update
A lot of small changes including minor UI improvements, audio configurations, more control options. The biggest change is fratricide, the idea actually came when i was playtesting and it lagged like mad when there were too many enemies. Object pooling or simply limiting the number of spawns sounds so tedious and boring. So i just made the enemies able to kill each other and the mines have a set lifetime.
There’s also a version i uploaded onto Newgrounds, and with that i think it’s time for me to move onto other projects. Please consider supporting me if you’ve enjoyed the game.
v1.1 changes:
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Slowed down player speed interpolation, increased boost cost, and reduced boost gain
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Mine now only lasts 30 seconds before exploding, and floats a certain maximum distance around the player
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Missiles can now crash balloons and explode on collision with other objects besides the player
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Lasers, Mines, and Rams can now make most enemies explode
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Adjusted maximum firing distance of some enemies
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Added corresponding score and boost increase for fratricides
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Enemy Spawners now have reduced cooldown overtime
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Audio Mixer removed due to WebGL limitation and removed “master volume” control along with it
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Configured multiple sounds to forced mono
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Reduced laser sfx by -20db and adjusted pitch
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Fixed bug with Pollen Child’s animator
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Added keyboard & controller input for pitch, yaw, fire & pause (though unsure if controller input will be compatible on all controllers)
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Added a toggle to disable mouse movement
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Plugged some holes in the mesh terrain with rocks
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Reconfigured event text display to have a much shorter cooldown
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Reconfigured rendering priority for smokes and lasers
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Added a faster explosion for player bullets
Air Thrasher
Crash into hot air balloons to score while also evading their missiles
Status | Released |
Author | ViriusLevan |
Genre | Action |
Tags | 3D, Arcade, Singleplayer, Unity |
More posts
- 1.2 UI Rework + various adjustmentsNov 03, 2021
- 1.0 ReleaseSep 13, 2021
Comments
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Awesome update! Thanks for adding in controller support.
The only bug I've found is that the music doesn't always start on restart and it doesn't always stop when pausing. (and you can still go under the map)
Controller suggestions (calling the regular controller "controller" and the helicopter controller "joystick"):
Alternate controls (toggleable) (to make the joystick work like in simulator games):
So the keys would be:
W: Down Arrow, S: Up Arrow, Up Arrow: W, Down Arrow: S
Non-controller related ideas: