1.0 Release
Vector projection, nested Rigidbodies attached with joints, AudioMixer variable exposure. I feel like I’ve learned a lot of stuff working on this game and even if the result is fairly mediocre, it was quite fun making broken things work. My next course of action will probably be making a Newgrounds integrated version of this game with some minor balancing, and then join some other game jams to work on new ideas and learn more things along the way. Please consider supporting me if you’ve enjoyed the game since I’m a bit strapped for cash right now.
V1.0 changes: -Added ability to fire gun using LMB, uses up 1 boost per click and gains 3 boost per balloon popped using it -Added ability to stop midair to double rotation(pitch & yaw) speed -Added a new laser enemy -Added terrain : A giant dome with a plane inside -Added settings : volume sliders and cursor confine toggle -Added event texts UI to notify the player of what happened to the ship -Added two new enemies : one that fires lasers, and another that fires non-damaging smoke and has a damaging ramming plow -Reworked most of the physics and enemy behaviours
Files
Air Thrasher
Crash into hot air balloons to score while also evading their missiles
Status | Released |
Author | ViriusLevan |
Genre | Action |
Tags | 3D, Arcade, Singleplayer, Unity |
More posts
- 1.2 UI Rework + various adjustmentsNov 03, 2021
- Version 1.1 Fratricide UpdateSep 20, 2021
Comments
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Great update, really loved it! I found a few bugs, they didn't really bother me while playing, I only list these for the report's sake.
The sounds screen (pause) had two issues:
Mouse related:
Other bugs:
Controller related: (the game can be played without a keyboard so it's half controller supported)
Last thing, when you run out of fuel and you're far from enemies it takes too long to get energy or to get killed (restart button maybe?)
Anyways, that took a while to write, hope it was comprehensible.