1.0 Release


Vector projection, nested Rigidbodies attached with joints, AudioMixer variable exposure. I feel like I’ve learned a lot of stuff working on this game and even if the result is fairly mediocre, it was quite fun making broken things work. My next course of action will probably be making a Newgrounds integrated version of this game with some minor balancing, and then join some other game jams to work on new ideas and learn more things along the way. Please consider supporting me if you’ve enjoyed the game since I’m a bit strapped for cash right now.

V1.0 changes: -Added ability to fire gun using LMB, uses up 1 boost per click and gains 3 boost per balloon popped using it -Added ability to stop midair to double rotation(pitch & yaw) speed -Added a new laser enemy -Added terrain : A giant dome with a plane inside -Added settings : volume sliders and cursor confine toggle -Added event texts UI to notify the player of what happened to the ship -Added two new enemies : one that fires lasers, and another that fires non-damaging smoke and has a damaging ramming plow -Reworked most of the physics and enemy behaviours

Files

Air Thrasher1.0.zip Play in browser
Sep 13, 2021

Comments

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(+1)

Great update, really loved it! I found a few bugs, they didn't really bother me while playing, I only list these for the report's sake.

The sounds screen (pause) had two issues:

  • The sounds were turned down by default (at least for me), when you turn them on they get saved after you reload the page and everything works fine, but sometimes the sounds only start if you press a button (it usually happens when clicking F5 to reload) (might be a unity/browser thing). Video:
  • Sound effect changes only work after unpausing. Video: 

Mouse related:

  • The middle of the screen doesn't change when putting the game on fullscreen, it only works if you manage to put it on fullscreen before the game loads. Video: 
  • Not really a bug but "Confine Cursor" is a bit cryptic, still not sure what it does

Other bugs:

  • You can go under the map in two spots, kinda adds to the game to be honest. Video:
  • You can hit balloons through the airships (not like that's a bad thing)

Controller related: (the game can be played without a keyboard so it's half controller supported)

  • Pause button remains selected after clicked with the mouse, then, if you press fire on a controller/joystick (A button on controller, Trigger on joystick) the pause menu will open up, so you need to click away first with the mouse and then use the controller
  • (request) It would be cool if you could change the controls, if a full controls menu is too much then at least have the option to put the mouse controls to the arrow keys so it's possible to emulate it (+ make it so both the mouse click and the space key could be used for shooting (so you could play the game without using a mouse))

Last thing, when you run out of fuel and you're far from enemies it takes too long to get energy or to get killed (restart button maybe?)

Anyways, that took a while to write, hope it was comprehensible.